A highly detail oriented 3D Character Artist
and 3D Generalist, that can work anywhere in the
3D modeling pipeline. I specialize in providing high-end 3D
renderings and character/creature design and concepts.
I have experience in the video game character design space,
I have a depth of knowledge of the latest industry tools and
techniques. I am searching for industry internships and job
opportunities to work with talented and capable teams to
bring memorable characters to life.
Provide 3D modeling, Animation Enhancement, Texturing, and help develop tools to aid in the general workflow of projects.
▪ Communicate with the team to effectively provide professional animations, and streamline the Unreal Engine pipeline.
▪ Render studio quality renders for media sharing, using programs such as Maya, Zbrush, Substance Painter, Blender, and Unreal
Engine